Archive for October, 2006

The Body As a Game

Friday, October 27th, 2006

From the [Games For Health] Mailing List - Ben Sawyer highlighted this animation created for Harvard by Xvivo which stirs “the mind at what games about the inner workings of cells, organs, etc. could draw from and the power of an interactive element to something as visual as this could have”

View The Video

An interactive game for the pharma industry - VEGF target acquired game - can be played from the Xvivo site under the interactive tab

Tooth Protectors (Retro Health Gaming #1)

Friday, October 27th, 2006

Space Invaders for teeth !

More On The Game

More On The Game 2

Blog write up on this adver-game

Play2Train

Friday, October 27th, 2006

Play2Train is a virtual training space in SecondLife designed to support Strategic National Stockpile (SNS), Simple Triage Rapid Transportation (START), Risk Communication and Incident Command System (ICS) Training

More Info Here

Progress Report On Nanoswarm Vs Diabetes

Friday, October 27th, 2006

Drawing attention to childhood obesity and its link to type 2 diabetes by Serious Gaming….

View The Serious Games Source Story

Charles Darwin Online

Friday, October 27th, 2006

The complete works of Charles Darwin have been published online by the University of Cambridge. Mp3 versions of the work are also available. Since launching eight days ago the site has already been accessed over a quarter of a million times…..

See the story (you will need to register)

Access The Resource

DIPEx : Patient Experiences of health and illness

Wednesday, October 25th, 2006

This past Tuesday (24th October) I visited DIPEx in Oxford. If you haven’t looked at their site it shows a wide variety of personal experiences of health and illness. You can watch, listen to or read their interviews, find reliable information on treatment choices and where to find support. If you haven’t seen the site before then it’s well worth a look.

TechDis HEAT Programme Bid Approved

Tuesday, October 17th, 2006

TechDis have approved my bid for technology under the HEAT scheme. The project aims to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term. This will hopefully broaden out to provide a case study of how a handheld technology tool for gaming can be put to use in an HE environment as a study support device which could aid students.

More About TechDis

More About HEAT Programme

Second Life Alternatives

Tuesday, October 17th, 2006

At the very enjoyable Handheld Learning conference held in London last week I attended a demo from Caspian Learning who create interactive learning based games.

Could this be an alternative to Second Life within a pedagogic framework that doesn’t suffer from the dreaded grey goo attacks?

Check out the Thinking Worlds beta test to find out more….

Reuters heads boldly into Second Life

Tuesday, October 17th, 2006

From Media Guardian - Reuters, has decided it needs to bring business news from Second Life to the rest of us. Residents will also be able to keep up with news by visiting the Reuters building which the 155-year-old wire service has built within Second Life.

View The Story (registration required)

More On Second Life

Monday, October 9th, 2006

The Observer takes a look at Second Life….

You only live twice