Archive for the 'General Threads' Category

MRSA Serious Game Paper To Be Published In October

Friday, June 27th, 2008

Our paper presented at Serious Games on the move 2008 will be published by SpringerWienNewYork in October 2008:

Serious Games on the Move
Petrovic, Otto; Brand, Anthony (Eds.)
2009, Approx. 500 p., Softcover
ISBN: 978-3-211-09417-4

Springer publications website.

Serious Games on the Move Presentation

Wednesday, June 25th, 2008

Just back from presenting a paper at the Serious Games Conference with Mark Shufflebottom focusing on the production of a serious game. The project, a collaboration between the School of Heath and Social Care and NHS South West, was one of three HSC e-learning initiatives granted funding during 2007. Mark worked with myself and Ruth Lewis from the HSC Clinical Skills team to create a web-based virtual simulation of an infection control scenario. This presentation included a brief q and a and a demo of the application.

mrsa-serious-game-conference-slides

Serious Games on the Move 2008

Weezer Viral Video

Thursday, June 12th, 2008

In a clever marketing move from a social media perspective writes Tamar Weinberg, Weezer created a video for their new single, “Pork and Beans,” using internet superstars from a handful of successful YouTube videos….

View Link

YouTube Video

biggest viral video of all-time and the fall out…

Wednesday, June 11th, 2008

Andy Baio post on Internet memes, how they spread, and how their distribution’s changed over time referencing the star wars kid video….interesting to see how this cultural phenomenon developed but spare a thought for Ghyslain.

Star Wars Kid Data Dump

BBC News

‘Star Wars Kid’ cuts a deal with his tormentors

[Note: meme definition - Richard Dawkins’s 1976 coinage, on the analogy to gene (with a little aid from mime and mimic), for a cultural copying unit, such as the word or melody that is mimicked by others]

The Blue Book on Virtual Worlds

Monday, May 12th, 2008

The Blue Book: A Consumer Guide to Virtual Worlds is available for free from the Association of Virtual Worlds. It lists over 250 virtual worlds….

More Info

Source : Terra Nova

Becta publishes Emerging technologies for learning volume 3 (2008)

Monday, April 14th, 2008

Lots of good reading in here………

“The ‘Emerging technologies for learning’ series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.”

View Report

Source : Jiscmail

UC Berkeley Lectures Online

Thursday, April 3rd, 2008

UC Berkeley Lectutres Online supplied on YouTube (including physics and biology)……………

UC Berkeley Channel On Youtube

Source : Wired Playlist 15.12.07

Byron report - Good Thing or Seduction Of The Innocent For 2008?

Friday, March 28th, 2008

I’ve yet to read it but Becta have just emailed through the following information on the Byron report (but listening to some of the media reports puts me in mind of the Werthham review on comic books):

The full report from the review led by Dr Tanya Byron has been published. The Review focused on the “risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games”. However, the full report does include some comment and recommendations relating to the educational use of games (end of chapter 7). Some of the annexes to the report may also be useful - there are summaries of the evidence from children and from literature reviews undertaken as part of the Review……

View Report

Source : BECTA (gamesand education list)

Seduction Of The Innocent

The Truth About Autism

Tuesday, March 18th, 2008

Excellent Wired article on autism…..

Read Article

View: In My Language - youtube clip

Source : Wired

V-Learning articles from Innovate

Monday, February 18th, 2008

Some V-Learning articles from Innovate….

Discussion about avatars - V-Learning:How Gaming and Avatars are Engaging Online Students also addresses the role of avatars in facilitating learning.

Lee, J., and C. Hoadley. 2007. Leveraging identity to make learning fun: Possible selves and experiential learning in massively multiplayer online games (MMOGs). Innovate 3 (6).

Special issue of Innovate, published aug/sep 2005 focusing on the role of video game technology in current and future educational settings.

Source: JISCMAIL