Archive for the 'HEAT Project' Category
Friday, March 28th, 2008
The final report on our HEAT2 project has been emailed to TechDis today and will hopefully be appearing on their website soon. There have been some interesting comments from the three participants on their use so far of the Nintendo DS, Brain Training, Big Brain Academy and Opera Browser packages since they received the kit at the end of October.
Round 2 Final Report will magically appear here soon….
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Wednesday, February 13th, 2008
As we come to the end of phase two of the Heat Project Nintendo release this great numeracy tool - perfect timing as I prepare to write the report…
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Tuesday, February 12th, 2008
A quick radio appearance today on UCB (UK Life with Paul Hammond) discussing my TechDis Heat Project and the use of the Nintendo DS for Learning (with a live interuption for a test fire alarm at my end…..what are the chances of that happening? etc). The second phase report is hopefully due for completion by the end of this month….
Tuesday 12th February - Can a hand-held gaming device be used as an assistive technology tool? This is the question Andy Pulman from Bournemouth University is going to try and answer.
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Thursday, November 29th, 2007
The interim report on our HEAT2 project has now been submitted to TechDis and will hopefully be appearing on their website soon. There have been some interesting comments from the three participants on their use so far of the Nintendo DS, Brain Training, Big Brain Academy and Opera Browser packages since they received the kit at the end of October.
The full report will follow in February 2008.
Round 2 Interim report will hopefully appear here soon….
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Monday, September 3rd, 2007
If you didn’t attend ALT-C 2007 or fell asleep during my presentation on the HEAT Project (Does a handheld gaming device make an effective assistive technology tool?) then here’s a link to the slides.
The presentation describes the evaluation of an innovative TechDis Higher Education Assistive Technology (HEAT) project investigating the use of the Nintendo DS Lite and Brain Training software package as an assistive technology tool for students from IHCS requiring help with numeracy during the autumn term of 2006. It provides an overview of using mobile devices within a higher education environment and seeks to raise awareness of some of the possibilities that can be created for students and staff.
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Thursday, July 5th, 2007
TechDis have approved my bid for technology under the HEAT2 scheme. This project aims to consolidate and expand upon the use of the Nintendo DS as a study support tool (see report below) to assist students requiring help with numeracy skills and also evaluate the use of the DS Opera browser package as a handheld internet browser.
More About TechDis
More About HEAT Programme
Can a Handheld Gaming Device Be Used As An Effective Assistive Technology Tool?
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Wednesday, April 25th, 2007
My colloquium on the TechDis HEAT scheme project has now been published in the British Journal of Educational Technology 38 (3), 532–534.
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Tuesday, March 27th, 2007
My TechDis HEAT scheme project report has now been published. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes were very interesting and it is hoped to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….
view the report
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Monday, January 29th, 2007
Our TechDis HEAT scheme project report has now been submitted. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes have been very interesting and we hope to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….
More About TechDis
More About HEAT Programme
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Tuesday, October 17th, 2006
TechDis have approved my bid for technology under the HEAT scheme. The project aims to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term. This will hopefully broaden out to provide a case study of how a handheld technology tool for gaming can be put to use in an HE environment as a study support device which could aid students.
More About TechDis
More About HEAT Programme
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