'HEAT Project'

Can a Handheld Gaming Device Be Used As An Effective Assistive Technology Tool?

My TechDis HEAT scheme project report has now been published. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes were very interesting and it is hoped to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….

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TechDis HEAT Programme Report Submitted

Our TechDis HEAT scheme project report has now been submitted. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes have been very interesting and we hope to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….

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TechDis HEAT Programme Bid Approved

TechDis have approved my bid for technology under the HEAT scheme. The project aims to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term. This will hopefully broaden out to provide a case study of how a handheld technology tool for gaming can be put to use in an HE environment as a study support device which could aid students.

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