Archive for the 'Sim/Gaming/Narrative' Category

MRSA Serious Game Paper To Be Published In October

Friday, June 27th, 2008

Our paper presented at Serious Games on the move 2008 will be published by SpringerWienNewYork in October 2008:

Serious Games on the Move
Petrovic, Otto; Brand, Anthony (Eds.)
2009, Approx. 500 p., Softcover
ISBN: 978-3-211-09417-4

Springer publications website.

Serious Games on the Move Presentation

Wednesday, June 25th, 2008

Just back from presenting a paper at the Serious Games Conference with Mark Shufflebottom focusing on the production of a serious game. The project, a collaboration between the School of Heath and Social Care and NHS South West, was one of three HSC e-learning initiatives granted funding during 2007. Mark worked with myself and Ruth Lewis from the HSC Clinical Skills team to create a web-based virtual simulation of an infection control scenario. This presentation included a brief q and a and a demo of the application.

mrsa-serious-game-conference-slides

Serious Games on the Move 2008

Glucoboy

Friday, May 30th, 2008

Glucoboy was launched on World Diabetes Day back in November. It is claimed to be the first blood glucose meter to improve diabetes management using video game technology. The device encourages children with type 1 diabetes to test their blood glucose levels by unlocking new characters and secret game levels available in one of five games.

Press Release

Glucoboy

Source: Gamers For Health

Pulse!!!

Friday, May 23rd, 2008

Pulse!! is an interactive virtual environment simulating operational health-care facilities, procedures and systems. The game-based platform is being designed as a cognitive, experiential learning tool for military and civilian health-care providers. This state-of-the-art simulator employs cutting-edge technologies to create a realistic, complex, high-fidelity virtual health-care lab.

Visit Pulse!!!

Counselling in Second Life

Friday, May 23rd, 2008

Wellness Island hosts The Counseling Center and provides both counseling and consulting on RL/SL mental health issues…

Visit

Gimpgirl Community

Friday, May 23rd, 2008

The GimpGirl Community is an online network for women with disabilities. The community holds weekly support meetings online….

Visit

Final Project Report for HealthInfo Island Issued

Friday, May 23rd, 2008

The project, entitled “Providing Consumer Health Outreach and Library Programs to Virtual World Residents in Second Life” provided outreach to virtual medical communities, health training and information for residents of Second Life, links to consumer health resources, one-on-one support to residents, and part-time staffing for HealthInfo Island…..

Project Report

Souce : SLHealth

Virtual Patients have arrived

Friday, May 23rd, 2008

The Faculty of Medicine at Imperial College London has developed a region in Second Life that aims to design game-based learning activities for delivery of virtual patients. The first Virtual Patient can now be accessed in the Respiratory Ward (first floor of the virtual Sir Alexander Fleming building).

YouTube

SLURL

Source : Jiscmail

UK HE and FE activities in Second Life

Friday, May 23rd, 2008

The second in the series of three snapshots of UK Higher and Further Education activities in Second Life…..

Eduserv snapshot

The Blue Book on Virtual Worlds

Monday, May 12th, 2008

The Blue Book: A Consumer Guide to Virtual Worlds is available for free from the Association of Virtual Worlds. It lists over 250 virtual worlds….

More Info

Source : Terra Nova