'Sim/Gaming/Narrative'

Gimpgirl Community

The GimpGirl Community is an online network for women with disabilities. The community holds weekly support meetings online….

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Final Project Report for HealthInfo Island Issued

The project, entitled “Providing Consumer Health Outreach and Library Programs to Virtual World Residents in Second Life” provided outreach to virtual medical communities, health training and information for residents of Second Life, links to consumer health resources, one-on-one support to residents, and part-time staffing for HealthInfo Island…..

Project Report

Souce : SLHealth

UK HE and FE activities in Second Life

The second in the series of three snapshots of UK Higher and Further Education activities in Second Life…..

Eduserv snapshot

The Blue Book on Virtual Worlds

The Blue Book: A Consumer Guide to Virtual Worlds is available for free from the Association of Virtual Worlds. It lists over 250 virtual worlds….

More Info

Source : Terra Nova

Becta publishes Emerging technologies for learning volume 3 (2008)

Lots of good reading in here………

“The ‘Emerging technologies for learning’ series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.”

View Report

Source : Jiscmail

Byron report - Good Thing or Seduction Of The Innocent For 2008?

I’ve yet to read it but Becta have just emailed through the following information on the Byron report (but listening to some of the media reports puts me in mind of the Werthham review on comic books):

The full report from the review led by Dr Tanya Byron has been published. The Review focused on the “risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games”. However, the full report does include some comment and recommendations relating to the educational use of games (end of chapter 7). Some of the annexes to the report may also be useful - there are summaries of the evidence from children and from literature reviews undertaken as part of the Review……

View Report

Source : BECTA (gamesand education list)

Seduction Of The Innocent

Innovative Learning and Teaching - Gaming & Simulation

Instead of using powerpoint this session utilises del.icio.us:

Staff Development Session : Gaming & Simulation

Date & Time Of Presentation : Wednesday 19th March 2008 1.00 to 1.50pm

The Truth About Autism

Excellent Wired article on autism…..

Read Article

View: In My Language - youtube clip

Source : Wired

GP to fight stress in Second Life

In another sign that Second Life is beginning to resemble the first, doctors are stepping into the virtual world to reach patients they might otherwise miss.. In the coming months, an instructor from Mass. General Hospital will lead 20 to 40 Second Life recruits through guided meditations designed to reduce their stress levels…..

View Boston Globe Article

Source : SLHealth

Snapshot: use of Second Life in UK Higher and Further Education

The latest Eduserv Foundation funded study into UK universities, colleges and academics developing “stuff” in Second Life, and using this for teaching and learning, is underway……

View Blog

View Previous Reports

Source : jiscmail

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