ALT-C 2007 HEAT Project Presentation (Nintendo DS Lite and Brain Training)

If you didn’t attend ALT-C 2007 or fell asleep during my presentation on the HEAT Project (Does a handheld gaming device make an effective assistive technology tool?) then here’s a link to the slides.

The presentation describes the evaluation of an innovative TechDis Higher Education Assistive Technology (HEAT) project investigating the use of the Nintendo DS Lite and Brain Training software package as an assistive technology tool for students from IHCS requiring help with numeracy during the autumn term of 2006. It provides an overview of using mobile devices within a higher education environment and seeks to raise awareness of some of the possibilities that can be created for students and staff.

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Releasing the potential of handheld gaming devices as effective assistive technology tools

TechDis have approved my bid for technology under the HEAT2 scheme. This project aims to consolidate and expand upon the use of the Nintendo DS as a study support tool (see report below) to assist students requiring help with numeracy skills and also evaluate the use of the DS Opera browser package as a handheld internet browser.

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Can a Handheld Gaming Device Be Used As An Effective Assistive Technology Tool?

Colloquium - Can a handheld gaming device be used as an effective assistive technology tool?

My colloquium on the TechDis HEAT scheme project has now been published in the British Journal of Educational Technology 38 (3), 532–534.

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Can a Handheld Gaming Device Be Used As An Effective Assistive Technology Tool?

My TechDis HEAT scheme project report has now been published. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes were very interesting and it is hoped to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….

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TechDis HEAT Programme Report Submitted

Our TechDis HEAT scheme project report has now been submitted. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes have been very interesting and we hope to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….

More About TechDis

More About HEAT Programme

TechDis HEAT Programme Bid Approved

TechDis have approved my bid for technology under the HEAT scheme. The project aims to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term. This will hopefully broaden out to provide a case study of how a handheld technology tool for gaming can be put to use in an HE environment as a study support device which could aid students.

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Trauma Center: Under The Knife

New for the Nintendo DS - could something like this be written and then used in an educational setting?  

“Trauma Center: Under the Knife” lets you play doctor like never before — on your Nintendo DS! As Dr. Derek Stiles, players will experience all the highs and lows of medical drama as they save patients and learn cutting-edge medical techniques. The stylus becomes more than just a piece of plastic; it serves as a scalpel, an ultrasound, antibiotic gel, and much more!

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