Can a Handheld Gaming Device Be Used As An Effective Assistive Technology Tool?
My TechDis HEAT scheme project report has now been published. The project aimed to investigate the use of the Nintendo DS and Brain Training package as a study support tool to assist students requiring help with numeracy skills during the autumn term of 2006. The outcomes were very interesting and it is hoped to continue this project in a wider context seeking the top up kit requested in our original bid to investigate further educational uses of the Nintendo DS Lite in the near future….
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