A Virtual Infection Control Simulation – the development of a serious game in the health care sector

Our paper (written with Mark Shufflebottom) presented at Serious Games on the move 2008, was recently selected for publication in the January 2009 issue of Networks (published by INSPIRE, Anglia Ruskin University’s Centre for Learning and Teaching).

The project, a collaboration between the School of Heath and Social Care and NHS South West, was one of three HSC e-learning initiatives granted funding during 2007. Mark worked with myself and Ruth Lewis from the HSC Clinical Skills team to create a web-based virtual simulation of an infection control scenario.

View Networks Issue 12

MRSA Serious Game Paper To Be Published In October

Our paper (written with Mark Shufflebottom) presented at Serious Games on the move 2008 will be published by SpringerWienNewYork in October 2008:

Serious Games on the Move
Petrovic, Otto; Brand, Anthony (Eds.)
2009, Approx. 500 p., Softcover
ISBN: 978-3-211-09417-4

Springer publications website.

Serious Games on the Move Presentation

Just back from presenting a paper at the Serious Games Conference with Mark Shufflebottom focusing on the production of a serious game. The project, a collaboration between the School of Heath and Social Care and NHS South West, was one of three HSC e-learning initiatives granted funding during 2007. Mark worked with myself and Ruth Lewis from the HSC Clinical Skills team to create a web-based virtual simulation of an infection control scenario. This presentation included a brief q and a and a demo of the application.

mrsa-serious-game-conference-slides

Serious Games on the Move 2008

Becta publishes Emerging technologies for learning volume 3 (2008)

Lots of good reading in here………

“The ‘Emerging technologies for learning’ series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.”

View Report

Source : Jiscmail

From Serious Games to Serious Gaming

A five part series of posts by Henry Jenkins about the evolution of The Comparative Media Studies Program’s thinking about Serious Games.

Part 1
Part 2
Part 3
Part 4
Part 5

Source : OL Weekly
NB. Stephen Downes considers “these principles are problematic, a set of principles that will please existing educators and educational institutions, but which do not point the way forward”.