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	<title>Andy Pulman Edublog &#187; virtual worlds</title>
	<atom:link href="http://andyp.edublogs.org/tag/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://andyp.edublogs.org</link>
	<description>A blog about my research interests which include E-learning, virtual worlds, blogs, wikis and other web 2.0 technologies</description>
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		<title>Technology &#8216;hype cycle&#8217; turns against Second Life and lecture podcast apparently</title>
		<link>http://andyp.edublogs.org/2009/08/20/technology-hype-cycle-turns-against-second-life-and-lecture-podcast-apparently/</link>
		<comments>http://andyp.edublogs.org/2009/08/20/technology-hype-cycle-turns-against-second-life-and-lecture-podcast-apparently/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 11:06:44 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[General Threads]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[Social Software]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[gartner]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/?p=393</guid>
		<description><![CDATA[Gartner are suggesting that virtual worlds are about to plunge into a &#8220;trough of disillusionment&#8221;, lecture podcasts are fast becoming obsolete, but cloud computing will soon be on the &#8220;slope of enlightenment&#8221; writes Zoe Corbyn in the Times Higher Education.
Difficult to find out how they&#8217;ve come to this conclusion without reading the actual report which [...]]]></description>
			<content:encoded><![CDATA[<p>Gartner are suggesting that virtual worlds are about to plunge into a &#8220;trough of disillusionment&#8221;, lecture podcasts are fast becoming obsolete, but cloud computing will soon be on the &#8220;slope of enlightenment&#8221; writes Zoe Corbyn in the Times Higher Education.</p>
<p>Difficult to find out how they&#8217;ve come to this conclusion without reading the actual report which I don&#8217;t have access to.</p>
<p><a href="http://www.timeshighereducation.co.uk/story.asp?sectioncode=26&#038;storycode=407839&#038;c=2">Times Higher Education Article</a></p>
<p><a href="http://www.gartner.com/DisplayDocument?id=1095713">Hype Cycle for Education 2009 (you need access to Gartner)</a></p>
<p>Source : <a href="http://www.kipworld.net/">Kip Jones</a></p>
]]></content:encoded>
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		<title>Informed consent and virtual worlds</title>
		<link>http://andyp.edublogs.org/2009/06/26/informed-consent-and-virtual-worlds/</link>
		<comments>http://andyp.edublogs.org/2009/06/26/informed-consent-and-virtual-worlds/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 08:20:44 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[quality of life]]></category>
		<category><![CDATA[informed consent]]></category>
		<category><![CDATA[medical consent]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/?p=360</guid>
		<description><![CDATA[A way of helping the mentally impaired to give informed medical consent in Second Life (a part of Imperial College’s virtual postgraduate medical school in SciLands)&#8230;.
View Economist Story
Source : SLHealth List
]]></description>
			<content:encoded><![CDATA[<p>A way of helping the mentally impaired to give informed medical consent in Second Life (a part of Imperial College’s virtual postgraduate medical school in SciLands)&#8230;.</p>
<p><a href="http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038">View Economist Story</a></p>
<p>Source : SLHealth List</p>
]]></content:encoded>
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		<title>Home: Second Life for hardcore gamers?</title>
		<link>http://andyp.edublogs.org/2008/12/12/home-second-life-for-hardcore-gamers/</link>
		<comments>http://andyp.edublogs.org/2008/12/12/home-second-life-for-hardcore-gamers/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 15:18:26 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/?p=331</guid>
		<description><![CDATA[Sony&#8217;s new online virtual world, PlayStation Home, is behind the times, says a leading Microsoft executive&#8230;&#8230;&#8230;.
Daily Telegraph Article
]]></description>
			<content:encoded><![CDATA[<p>Sony&#8217;s new online virtual world, PlayStation Home, is behind the times, says a leading Microsoft executive&#8230;&#8230;&#8230;.</p>
<p><a href="http://www.telegraph.co.uk/scienceandtechnology/technology/microsoft/3708424/PlayStation-Home-outdated-says-Microsoft-executive.html">Daily Telegraph Article</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Look : Sony PS3 Home (Beta)</title>
		<link>http://andyp.edublogs.org/2008/12/03/first-look-home-beta/</link>
		<comments>http://andyp.edublogs.org/2008/12/03/first-look-home-beta/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 11:30:03 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[on test]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/?p=330</guid>
		<description><![CDATA[I finally got my chance to have a roam around Home on the Sony PS3 last Friday after receiving my Beta invite and graphically it looks a million times better and sharper than Second Life which for simulation and health might be important in the longer term/bigger picture. Characters are easy to customise and quick [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got my chance to have a roam around Home on the Sony PS3 last Friday after receiving my Beta invite and graphically it looks a million times better and sharper than Second Life which for simulation and health might be important in the longer term/bigger picture. Characters are easy to customise and quick to process (comparing the pc to the ps3) and movement is very fluid even when there are lots of people moving around &#8211; it&#8217;s also funny to be in a virtual world where there are lots of people around rather than moving through the eerie deserted plains of Second Life.  </p>
<p>If Sony ever decides to enter the education arena in some way with a privately cordoned off section it might be onto a winner. If it leaves it as an entertainment development for ps3 fanboys then at least for researchers looking at how virtual worlds might be implemented and function on a large scale it will provide a huge range of data. The beta forum already has some very interesting posts for possible papers&#8230;&#8230;&#8230; </p>
<p><a href="http://community.eu.playstation.com/playstationeu/board?board.id=b_EN_PS3_Home">Home Forum</a></p>
]]></content:encoded>
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		<item>
		<title>JISC Serious Virtual Worlds Report</title>
		<link>http://andyp.edublogs.org/2008/11/28/jisc-serious-virtual-worlds-report/</link>
		<comments>http://andyp.edublogs.org/2008/11/28/jisc-serious-virtual-worlds-report/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 12:39:05 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[jisc]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[serious]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/?p=329</guid>
		<description><![CDATA[The Serious Virtual Worlds report focuses on virtual worlds for educational uses, and explores the ‘serious’ – as opposed to leisure-based – uses of virtual worlds&#8230;&#8230;. 
View Report
]]></description>
			<content:encoded><![CDATA[<p>The Serious Virtual Worlds report focuses on virtual worlds for educational uses, and explores the ‘serious’ – as opposed to leisure-based – uses of virtual worlds&#8230;&#8230;. </p>
<p><a href="http://www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx">View Report</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Blue Book on Virtual Worlds</title>
		<link>http://andyp.edublogs.org/2008/05/12/the-blue-book-on-virtual-worlds/</link>
		<comments>http://andyp.edublogs.org/2008/05/12/the-blue-book-on-virtual-worlds/#comments</comments>
		<pubDate>Mon, 12 May 2008 14:13:22 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[General Threads]]></category>
		<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[blue book]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/2008/05/12/the-blue-book-on-virtual-worlds/</guid>
		<description><![CDATA[The Blue Book: A Consumer Guide to Virtual Worlds is available for free from the Association of Virtual Worlds. It lists over 250 virtual worlds&#8230;.
More Info
Source : Terra Nova
]]></description>
			<content:encoded><![CDATA[<p>The Blue Book: A Consumer Guide to Virtual Worlds is available for free from the Association of Virtual Worlds. It lists over 250 virtual worlds&#8230;.</p>
<p><a href="http://www.associationofvirtualworlds.com/publishing_blue_book.htm">More Info</a></p>
<p>Source : <a href="http://terranova.blogs.com/">Terra Nova</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hunt The Virtual Research</title>
		<link>http://andyp.edublogs.org/2007/11/19/hunt-the-virtual-research/</link>
		<comments>http://andyp.edublogs.org/2007/11/19/hunt-the-virtual-research/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 15:23:46 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/2007/11/19/hunt-the-virtual-research/</guid>
		<description><![CDATA[Aleks Krotoski ponders the lack of research about virtual worlds &#8211; maybe it&#8217;s all still being written   but does link to her Social Simulation Research Lab Library which is worth bookmarking if you haven&#8217;t seen it.
Source : Social Sim
]]></description>
			<content:encoded><![CDATA[<p>Aleks Krotoski ponders the lack of research about virtual worlds &#8211; maybe it&#8217;s all still being written <img src='http://andyp.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  but does link to her <a href="http://mypages.surrey.ac.uk/psp1ak/links.htm">Social Simulation Research Lab Library</a> which is worth bookmarking if you haven&#8217;t seen it.</p>
<p>Source : <a href="http://socialsim.wordpress.com/2007/11/14/whither-the-market-and-academic-research-in-second-life/#more-133">Social Sim</a></p>
]]></content:encoded>
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		<item>
		<title>Avatars outnumbering humans and Entropia</title>
		<link>http://andyp.edublogs.org/2007/08/24/avatars-outnumbering-humans/</link>
		<comments>http://andyp.edublogs.org/2007/08/24/avatars-outnumbering-humans/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 11:21:29 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[entropia]]></category>
		<category><![CDATA[google earth]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/2007/08/24/avatars-outnumbering-humans/</guid>
		<description><![CDATA[Interesting op-ed piece from Victor Keegan on virtual worlds&#8230;..
Source : Technology Guardian
Other Suggestions For Growth:
Google Earth
Entropia Universe
]]></description>
			<content:encoded><![CDATA[<p>Interesting op-ed piece from Victor Keegan on virtual worlds&#8230;..</p>
<p>Source : <a href="http://www.guardian.co.uk/technology/2007/aug/23/guardianweeklytechnologysection.comment">Technology Guardian</a></p>
<p>Other Suggestions For Growth:</p>
<p><a href="http://earth.google.com/">Google Earth</a></p>
<p><a href="http://www.entropiauniverse.com/index.var">Entropia Universe</a></p>
]]></content:encoded>
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		<title>IBM Virtual World Guidelines</title>
		<link>http://andyp.edublogs.org/2007/08/07/ibm-virtual-world-guidelines/</link>
		<comments>http://andyp.edublogs.org/2007/08/07/ibm-virtual-world-guidelines/#comments</comments>
		<pubDate>Tue, 07 Aug 2007 09:38:01 +0000</pubDate>
		<dc:creator>andyp</dc:creator>
				<category><![CDATA[Sim/Gaming/Narrative]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://andyp.edublogs.org/2007/08/07/ibm-virtual-world-guidelines/</guid>
		<description><![CDATA[A code of conduct for IBM staff in virtual worlds&#8230;
An introduction to them
View The Guidelines
Source : Eightbar
]]></description>
			<content:encoded><![CDATA[<p>A code of conduct for IBM staff in virtual worlds&#8230;</p>
<p><a href="http://eightbar.co.uk/2007/07/27/ibm-virtual-world-guidelines/">An introduction to them</a></p>
<p><a href="http://domino.research.ibm.com/comm/research_projects.nsf/pages/virtualworlds.IBMVirtualWorldGuidelines.html">View The Guidelines</a></p>
<p>Source : Eightbar</p>
]]></content:encoded>
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